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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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17c1f7ef3501e3401eeeeb363700fb1ce9908fa5
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private
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charles bloom be0e9e0d04 NOP comment about FinalizeVirtualTextureLayerFormat
#rb none
#preflight none

[CL 19117436 by charles bloom in ue5-main branch]
2022-02-24 12:48:42 -05:00
..
AndroidTargetDevice.h
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
2021-01-25 11:21:44 -04:00
AndroidTargetDevice.inl
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
2021-01-25 11:21:44 -04:00
AndroidTargetDeviceOutput.h
…
AndroidTargetDeviceOutput.inl
…
AndroidTargetPlatform.cpp
NOP comment about FinalizeVirtualTextureLayerFormat
2022-02-24 12:48:42 -05:00
AndroidTargetPlatform.h
Fixed: BC4 texture format fallback for Android
2022-02-15 12:07:57 -05:00
AndroidTargetPlatformModule.cpp
…
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