Files
UnrealEngineUWP/Engine/Source/Runtime/Windows
christopher waters 8601c1bdcd More D3D cleanup
- Ripping out all non-stream PSO creation now that we're locked into ID3D12Device2 support.
- Tidying up some VendorExtension handling.
- Renaming FD3D12QuantizedBoundShaderState::bUseVendorExtension to bNeedsAgsIntrinsicsSpace to be more explicit on what it does. This was accidentally being enabled when Nvidia extensions were used in Compute shaders.

#jira none
#rb kenzo.terelst
#preflight 61421909599fd80001612a3c

[CL 17524838 by christopher waters in ue5-main branch]
2021-09-15 15:12:52 -04:00
..
2021-09-15 15:12:52 -04:00