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- Removed some unnecessary code from D3D shader compilers. - Removing shader VendorExtensions runtime data from platforms that don't need them. - Turning FShaderCodeFeatures into a set of flags to reduce its size. Adding a few new flags for future use. - Moved the common D3D12 shader data and creation code into shared locations to cut down on code duplication. - Removed the unnecessary copying of header data from all D3D12 shader types. - Removed FD3D12ShaderBytecode since its values can be inferred from other shader data. #jira none #rb rolando.caloca, arciel.rekman #preflight 6140c2df3aa82d000149f13b [CL 17509617 by christopher waters in ue5-main branch]