Files
UnrealEngineUWP/Engine/Source/ThirdParty/Apple/ProResLib/ProResLib.Build.cs
Jens Petersam ebabab6719 Electra: Copy-up from codec refactor task stream
#preflight 642a82f389339023eb61b540
#rnx
#fyi Thomas.Engel

[CL 24889800 by Jens Petersam in ue5-main branch]
2023-04-03 03:58:57 -04:00

22 lines
560 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using UnrealBuildTool;
public class ProResLib : ModuleRules
{
public ProResLib(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string IncPath = Path.Combine(ModuleDirectory, "include");
PublicSystemIncludePaths.Add(IncPath);
string LibPath = Path.Combine(ModuleDirectory, "lib", "windows");
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "ProRes64_VS2017.lib"));
}
}
}