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moved leak detection and Garbage collection to Plugin Manager Before unmounting the plugin path, GC is ran, leaked detection for any references objects under the plugin path #rb Justin.Marcus, Markus.Breyer https://p4-swarm.epicgames.net/reviews/25611054 [CL 26214355 by joe pribele in ue5-main branch]
19 lines
511 B
C++
19 lines
511 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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class IPlugin;
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namespace UE::PluginManager::Private
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{
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/// @brief Interface to get around dependency problems between Projects and CoreUObject
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/// interface allows CoreUObject to run login in PluginManager that Projects can't run
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class ICoreUObjectPluginManager
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{
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public:
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virtual void OnPluginUnload(IPlugin& Plugin) = 0;
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};
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PROJECTS_API void SetCoreUObjectPluginManager(ICoreUObjectPluginManager& Handler);
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} |