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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082269 by henrik karlsson in ue5-main branch]
57 lines
2.6 KiB
C++
57 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "BackgroundHttpNotificationObject.h"
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "Interfaces/IBackgroundHttpRequest.h"
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#include "Logging/LogMacros.h"
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#include "Templates/SharedPointer.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogBackgroundHttpRequest, Log, All)
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/**
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* Contains implementation of some common functions that don't have to vary between implementation
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*/
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class FBackgroundHttpRequestImpl
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: public IBackgroundHttpRequest
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{
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public:
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BACKGROUNDHTTP_API FBackgroundHttpRequestImpl();
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virtual ~FBackgroundHttpRequestImpl() {}
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//This should be called from the platform level when a BG download finishes.
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BACKGROUNDHTTP_API virtual void OnBackgroundDownloadComplete();
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// IBackgroundHttpRequest
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BACKGROUNDHTTP_API virtual bool ProcessRequest() override;
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BACKGROUNDHTTP_API virtual void CancelRequest() override;
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BACKGROUNDHTTP_API virtual void PauseRequest() override;
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BACKGROUNDHTTP_API virtual void ResumeRequest() override;
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BACKGROUNDHTTP_API virtual void SetURLAsList(const TArray<FString>& URLs, int NumRetriesToAttempt) override;
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BACKGROUNDHTTP_API virtual const TArray<FString>& GetURLList() const override;
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BACKGROUNDHTTP_API virtual void SetCompleteNotification(FBackgroundHttpNotificationObjectPtr DownloadCompleteNotificationObjectIn) override;
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BACKGROUNDHTTP_API virtual void CompleteWithExistingResponseData(FBackgroundHttpResponsePtr BackgroundResponse) override;
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BACKGROUNDHTTP_API virtual FBackgroundHttpRequestCompleteDelegate& OnProcessRequestComplete() override;
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BACKGROUNDHTTP_API virtual FBackgroundHttpProgressUpdateDelegate& OnProgressUpdated() override;
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BACKGROUNDHTTP_API virtual const FBackgroundHttpResponsePtr GetResponse() const override;
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BACKGROUNDHTTP_API virtual const FString& GetRequestID() const override;
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BACKGROUNDHTTP_API virtual void SetRequestID(const FString& NewRequestID) override;
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BACKGROUNDHTTP_API virtual bool HandleDelayedProcess() override;
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BACKGROUNDHTTP_API virtual EBackgroundHTTPPriority GetRequestPriority() const override;
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BACKGROUNDHTTP_API virtual void SetRequestPriority(EBackgroundHTTPPriority NewPriority) override;
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BACKGROUNDHTTP_API virtual void NotifyNotificationObjectOfComplete(bool bWasSuccess);
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protected:
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TSharedPtr<FBackgroundHttpNotificationObject, ESPMode::ThreadSafe> DownloadCompleteNotificationObject;
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FBackgroundHttpResponsePtr Response;
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TArray<FString> URLList;
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FString RequestID;
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int NumberOfTotalRetries;
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EBackgroundHTTPPriority RequestPriority;
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FBackgroundHttpRequestCompleteDelegate HttpRequestCompleteDelegate;
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FBackgroundHttpProgressUpdateDelegate HttpProgressUpdateDelegate;
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};
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