Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneCapture/MovieSceneCapture.Build.cs
bryan sefcik 62d3f94e73 Removed public module dependencies because they aren't used by the module making them public and they create circular dependency issues.
#preflight 6478a35ec26e3b2449f1afcf
#jira

[CL 25745177 by bryan sefcik in ue5-main branch]
2023-06-01 17:53:45 -04:00

34 lines
715 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MovieSceneCapture : ModuleRules
{
public MovieSceneCapture(ReadOnlyTargetRules Target) : base(Target)
{
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
PublicIncludePathModuleNames.Add("ImageWrapper");
DynamicallyLoadedModuleNames.Add("ImageWrapper");
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AVIWriter",
"Core",
"CoreUObject",
"Engine",
"ImageWriteQueue",
"Json",
"JsonUtilities",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"AudioMixer"
}
);
}
}