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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework/Private/Components
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kevin macaulayvacher 276d09f6df Remove all simple usage of REN_ForceNoResetLoaders from the codebase since the flag has been deprecated and currently does nothing. Simple in this case is direct use of the flag with no conditional logic. More complex uses were removed in another change.
#rnx
#rb Francis.Hurteau

[CL 34424068 by kevin macaulayvacher in ue5-main branch]
2024-06-17 11:55:02 -04:00
..
BaseDynamicMeshComponent.cpp
…
BaseDynamicMeshSceneProxy.cpp
Consistently use FPrimitiveUniformShaderParametersBuilder to set properties on dynamic primitives
2024-05-29 15:10:43 -04:00
DynamicMeshComponent.cpp
Remove all simple usage of REN_ForceNoResetLoaders from the codebase since the flag has been deprecated and currently does nothing. Simple in this case is direct use of the flag with no conditional logic. More complex uses were removed in another change.
2024-06-17 11:55:02 -04:00
DynamicMeshSceneProxy.h
…
MeshRenderBufferSet.cpp
Expose mehtods that create and update FMeshRenderBufferSets from FDynamicMesh3 so this can be used outside the DynamicMeshSceneProxy.
2024-04-16 14:28:43 -04:00
MeshRenderDecomposition.cpp
…
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