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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Unix
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paul chipchase dfbfb26cc6 Replace private FScopedReadTracker with a generic version FFileHandleRegistryReadTracker that was recently added to PlatformFileCommon.h
#rb Justin.Marcus
#jira UE-217741
#rnx

[CL 34367746 by paul chipchase in ue5-main branch]
2024-06-14 07:32:28 -04:00
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UnixCriticalSection.cpp
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UnixErrorOutputDevice.cpp
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UnixForkPageProtector.cpp
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UnixForkPageProtector.h
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UnixPlatformCrashContext.cpp
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UnixPlatformFile.cpp
Replace private FScopedReadTracker with a generic version FFileHandleRegistryReadTracker that was recently added to PlatformFileCommon.h
2024-06-14 07:32:28 -04:00
UnixPlatformManualResetEvent.h
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UnixPlatformMemory.cpp
Added bool FPlatform::CanOverallocateVirtualMemory() function to check if we can allocate more virtual memory than physical + swap
2024-04-26 11:09:19 -04:00
UnixPlatformMisc.cpp
Add new AUTORTFM macros which can be followed by braced blocks to make them work better with the debugger
2024-05-23 14:22:32 -04:00
UnixPlatformOutputDevices.cpp
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UnixPlatformProcess.cpp
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2024-06-03 15:01:10 -04:00
UnixPlatformRunnableThread.cpp
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UnixPlatformStackWalk.cpp
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UnixPlatformSyscallTable.cpp
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UnixPlatformSyscallTable.h
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UnixPlatformTime.cpp
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UnixSignalHeartBeat.cpp
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