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UnrealEngineUWP
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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP
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Engine
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Source
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Runtime
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Core
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Private
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Serialization
History
devin doucette
36f5a24ddd
Moved TSharedString from DDC into Core
...
#rb Steve.Robb [CL 34340152 by devin doucette in ue5-main branch]
2024-06-13 10:40:59 -04:00
..
Csv
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Formatters
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Archive.cpp
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ArchiveFromStructuredArchive.cpp
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ArchiveLoadCompressedProxy.cpp
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ArchiveProxy.cpp
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ArchiveSaveCompressedProxy.cpp
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BitArchive.cpp
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BitReader.cpp
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BitWriter.cpp
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CompactBinary.cpp
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CompactBinaryPackage.cpp
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CompactBinarySerialization.cpp
Moved TSharedString from DDC into Core
2024-06-13 10:40:59 -04:00
CompactBinaryValidation.cpp
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CompactBinaryWriter.cpp
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CompressedChunkInfo.cpp
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CustomVersion.cpp
Add new AUTORTFM macros which can be followed by braced blocks to make them work better with the debugger
2024-05-23 14:22:32 -04:00
FileRegions.cpp
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LargeMemoryData.cpp
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LargeMemoryReader.cpp
[Backout] - CL32838690
2024-04-10 11:20:19 -04:00
LargeMemoryWriter.cpp
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LoadTimeTrace.cpp
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MappedName.cpp
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MemoryImage.cpp
MaterialInterface: Refactor GetMaterialShaderMapKey into RecordOrEmitMaterialShaderMapKey which takes an FMaterialKeyGeneratorContext instead of an FShaderKeyGenerator. FMaterialKeyGeneratorContext can handle any one of three modes: emit hash strings or save/load data needed for hash strings to compact binary. Use the new RecordOrEmitMaterialShaderMapKey to Save/Load and Emit the material dependency hash for incremental cooking.
2024-04-04 08:29:57 -04:00
NameAsStringIndexProxyArchive.cpp
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ShaderKeyGenerator.cpp
ShaderKeyGenerator: Suppress static analysis compile warning.
2024-03-27 16:05:50 -04:00
StructuredArchive.cpp
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StructuredArchiveChildReader.cpp
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StructuredArchiveContainer.h
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StructuredArchiveFormatter.cpp
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StructuredArchiveFromArchive.cpp
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StructuredArchiveSlots.cpp
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VarInt.cpp
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