Files
UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/Public/ClientPilotBlackboardManager.h
henrik karlsson 5db685f97d [Engine]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds

[CL 26082269 by henrik karlsson in ue5-main branch]
2023-06-17 18:13:06 -04:00

27 lines
638 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ClientPilotBlackboard.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "ClientPilotBlackboardManager.generated.h"
class UClientPilotBlackboard;
UCLASS(MinimalAPI)
class UClientPilotBlackboardManager : public UObject
{
GENERATED_BODY()
protected:
static CLIENTPILOT_API UClientPilotBlackboardManager * ObjectInstance;
public:
static CLIENTPILOT_API UClientPilotBlackboardManager * GetInstance();
UPROPERTY()
TObjectPtr<UClientPilotBlackboard> PilotBlackboard;
};