Files
UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/Public/SoundGeneratorOutput.h
charlie huguenard 4fdfbdf806 [Metasound] Watch outputs on a FMetasoundGenerator
#rb rob.gay, phil.popp
#preflight 6414cabd345ab08524fc9542

[CL 24723801 by charlie huguenard in ue5-main branch]
2023-03-20 17:13:25 -04:00

21 lines
464 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SoundGeneratorOutput.generated.h"
/**
* Base class for generators that have outputs that can be exposed to other game code.
*
* NOTE: This is not widely supported and should be considered experimental.
*/
USTRUCT(BlueprintType)
struct FSoundGeneratorOutput
{
GENERATED_BODY()
/** The output's name */
UPROPERTY(BlueprintReadOnly, Category = SoundGeneratorOutput)
FName Name;
};