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* Added support for storing .obj files compressed by cl.exe and then decompressed in-memory by link.exe. Note this is not properly implemented and only work for cl.exe+link.exe combo [CL 32625054 by henrik karlsson in ue5-main branch]
36 lines
803 B
C#
36 lines
803 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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public class UbaDetours : ModuleRules
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{
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public UbaDetours(ReadOnlyTargetRules Target) : base(Target)
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{
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UnsafeTypeCastWarningLevel = WarningLevel.Error;
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StaticAnalyzerDisabledCheckers.Clear();
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bUseUnity = false;
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PrivateDependencyModuleNames.AddRange(new string[] {
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"UbaCore"
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});
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
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{
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Detours",
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"OodleDataCompression",
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});
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PublicSystemLibraries.AddRange(new string[] {
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"ntdll.lib",
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"onecore.lib"
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});
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}
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else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Linux))
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{
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PublicSystemLibraries.Add("dl");
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}
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}
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}
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