Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildAccelerator/Detours/UbaDetours.Build.cs
henrik karlsson 9b17fef999 [UBA]
* Added support for storing .obj files compressed by cl.exe and then decompressed in-memory by link.exe. Note this is not properly implemented and only work for cl.exe+link.exe combo

[CL 32625054 by henrik karlsson in ue5-main branch]
2024-03-29 17:49:27 -04:00

36 lines
803 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class UbaDetours : ModuleRules
{
public UbaDetours(ReadOnlyTargetRules Target) : base(Target)
{
UnsafeTypeCastWarningLevel = WarningLevel.Error;
StaticAnalyzerDisabledCheckers.Clear();
bUseUnity = false;
PrivateDependencyModuleNames.AddRange(new string[] {
"UbaCore"
});
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Detours",
"OodleDataCompression",
});
PublicSystemLibraries.AddRange(new string[] {
"ntdll.lib",
"onecore.lib"
});
}
else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Linux))
{
PublicSystemLibraries.Add("dl");
}
}
}