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* Added exclusions for exports in UbObjTool and added D3D12SDKVersion and friends to exclusion list * Fixed so UbaObjTool works for linux (or builds at least) * Added version to importexport files [CL 33840177 by henrik karlsson in ue5-main branch]
24 lines
728 B
C++
24 lines
728 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UbaObjectFile.h"
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namespace uba
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{
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class ObjectFileElf : public ObjectFile
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{
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public:
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ObjectFileElf();
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virtual bool Parse(Logger& logger, const tchar* filename) override;
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private:
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virtual bool StripExports(Logger& logger, u8* newData, const UnorderedSymbols& allNeededImports, u32& outKeptExportCount) override;
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virtual bool CreateExtraFile(Logger& logger, MemoryBlock& memoryBlock, const UnorderedSymbols& allNeededImports, const UnorderedSymbols& allSharedImports, const UnorderedExports& allSharedExports, bool includeExportsInFile) override;
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UnorderedSymbols m_toRemove;
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static UnorderedSymbols PotentiallyDuplicatedSymbols;
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};
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}
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