Files
UnrealEngineUWP/Engine/Source/Programs/IoStoreOnDemand/IasTool.Target.cs
justin marcus cee00a3fb7 Allow IasTool to build for Linux
[REVIEW] [at]Daniel.Lamb [at]Per.Larsson

[CL 32638064 by justin marcus in ue5-main branch]
2024-04-01 09:49:26 -04:00

35 lines
946 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms("Win64", "Linux")]
public class IasToolTarget : TargetRules
{
public IasToolTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "IasTool";
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
GlobalDefinitions.Add("UE_WITH_IAS_TOOL=1");
bBuildDeveloperTools = false;
bBuildWithEditorOnlyData = false;
bCompileAgainstApplicationCore = false;
bCompileAgainstCoreUObject = false;
bCompileAgainstEngine = false;
bCompileICU = false;
bCompileICU = false;
bCompileNavmeshClusterLinks = false;
bCompileNavmeshSegmentLinks = false;
bCompileRecast = false;
bCompileWithPluginSupport = true;
bForceEnableExceptions = true;
bIsBuildingConsoleApplication = true;
bUsesSlate = false;
bWithLiveCoding = false;
bWithServerCode = false;
}
}