Files
UnrealEngineUWP/Engine/Source/Programs/HeadlessChaos
vincent robert 9c88e3a651 Fix sweep test with big triangle mesh
- Add a double precision GJK version.
- Change the Simplex size from a VectorInt to a int32, previously it was done to save some branching operations, but compare to the load and store operations it was not worth it.
- This solution is only for triangle mesh. Height field never triggered this issue because it is usually composed of small triangles. However in the editor the plane shape generates a big triangle mesh which cause this issue when user add it for the entire world.

#jira UE-207144
#rb Benn.Gallagher

[CL 34206018 by vincent robert in ue5-main branch]
2024-06-07 12:15:47 -04:00
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