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- Add a double precision GJK version. - Change the Simplex size from a VectorInt to a int32, previously it was done to save some branching operations, but compare to the load and store operations it was not worth it. - This solution is only for triangle mesh. Height field never triggered this issue because it is usually composed of small triangles. However in the editor the plane shape generates a big triangle mesh which cause this issue when user add it for the entire world. #jira UE-207144 #rb Benn.Gallagher [CL 34206018 by vincent robert in ue5-main branch]