Files
UnrealEngineUWP/Engine/Source/Editor/WorldPartitionEditor
jeanfrancois dube e1deb9c034 [World Partition UEFN]
- Default runtime hash class can now be set in ValkyrieEditor.ValkyrieEditorSettings.RuntimeHashClass, which is now set by default to WorldPartitionRuntimeHashSet.
- Exposed World Partition runtime hash class selector so users will be able to upgrade their maps to the new runtime hash set and conditionnaly enable 3D streaming.
- Fix problematic HLOD layer setup on new project creation which was overriding the default HLOD layer set by world partition template converter.

#rb Sebastien.Lussier
#jira UE-217718

[CL 34287413 by jeanfrancois dube in ue5-main branch]
2024-06-11 15:39:35 -04:00
..
2024-06-11 15:39:35 -04:00
2024-05-24 14:35:04 -04:00