You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Many built-in PropertyHandles create child PropertyHandles based on the ValueNode (see. FPropertyHandleVector, FPropertyHandleRotator). Moving the creation of the PropertyHandle until after RebuildChildren is called ensures that the PropertyNodes that the PropertyHandles rely upon have valid data to generate child Handles Added unit test to ensure behaviour is tested #rb ross.smith2 #jira UE-21638 [CL 34132963 by logan buchy in ue5-main branch]