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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
LevelEditor
/
Private
History
sebastian arleryd
b65adf3b40
Wrap call to UE::LevelEditor::CreateShowStatsSubmenu() in #if STATS
...
#jira UE-212284 [CL 34516267 by sebastian arleryd in ue5-main branch]
2024-06-19 18:02:47 -04:00
..
Elements
Fixing crash when saving an Actor to a GroundTruthData asset for test validation as the Actor does not have a valid level associated with it.
2024-06-06 06:08:34 -04:00
ViewportToolbar
Wrap call to UE::LevelEditor::CreateShowStatsSubmenu() in #if STATS
2024-06-19 18:02:47 -04:00
ActorDetailsSCSEditorUICustomization.cpp
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ActorDetailsSCSEditorUICustomization.h
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DlgDeltaTransform.cpp
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HighResScreenshotUI.cpp
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HighresScreenshotUI.h
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LevelEditor.cpp
Tweaked formatting of project badge in editor to avoid unnecessary spaces
2024-06-04 13:56:01 -04:00
LevelEditorActions.cpp
Fix editor "Copy Actor File Path" not working with non-OFPA actors.
2024-05-30 18:42:55 -04:00
LevelEditorContextMenu.cpp
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LevelEditorCreateActorMenu.cpp
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LevelEditorCreateActorMenu.h
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LevelEditorGenericDetails.cpp
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LevelEditorGenericDetails.h
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LevelEditorMenu.cpp
Move Ctrl+O to global commands
2024-04-19 03:52:13 -04:00
LevelEditorMenu.h
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LevelEditorMenuContext.cpp
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LevelEditorModesActions.cpp
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LevelEditorOutlinerSettings.cpp
Renamed FSceneOutlinerActorSCCColumn to FSceneOutlinerSourceControlColumn and exposed publicly
2024-05-20 05:47:26 -04:00
LevelEditorSubsystem.cpp
Add "EditorRequestBeginPlay" to expose starting PIE to scripting
2024-05-29 18:58:22 -04:00
LevelEditorToolBar.cpp
Use the new ToolMenu alignment support to align some parts of the new viewport toolbar to the right
2024-06-11 16:25:28 -04:00
LevelEditorToolBar.h
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LevelViewportActions.cpp
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LevelViewportLayout2x2.h
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LevelViewportLayout.cpp
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LevelViewportLayoutEntity.cpp
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LevelViewportLayoutEntity.h
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LevelViewportLayoutFourPanes.h
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LevelViewportLayoutOnePane.h
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LevelViewportLayoutThreePanes.h
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LevelViewportLayoutTwoPanes.h
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LevelViewportTabContent.cpp
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LightEditorSubsystem.cpp
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LightEditorSubsystem.h
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LightmapResRatioAdjust.cpp
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SActorDetails.cpp
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SActorDetails.h
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SActorPilotViewportToolbar.cpp
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SActorPilotViewportToolbar.h
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SCaptureRegionWidget.cpp
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SCaptureRegionWidget.h
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SInViewportDetails.cpp
Slate: Deprecate SListView::ItemHeight and STreeViewItemHeight. ItemHeight and ItemWidth are only used when the panel is is as a tile or both value are assigned. With TreeView and ListView, you can't assigned both. The function are protected, a subclass of those could but it's up to them to expose the ItemHeight and ItemWidth. This behavior changed was introduced with CL 7634094.
2024-05-01 08:05:39 -04:00
SInViewportDetails.h
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SLevelEditor.cpp
Scene Outliner: Grab the selection set from the menu context instead of caching it in the lambda on level editor creation.
2024-06-12 14:31:22 -04:00
SLevelEditor.h
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SLevelEditorBuildAndSubmit.cpp
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SLevelEditorBuildAndSubmit.h
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SLevelEditorToolBox.cpp
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SLevelEditorToolBox.h
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SLevelViewport.cpp
Add "Show" menu to the new level editor viewport toolbar
2024-06-19 16:08:49 -04:00
SLevelViewportToolBar.cpp
Add "Show" menu to the new level editor viewport toolbar
2024-06-19 16:08:49 -04:00
SLevelViewportToolBar.h
Extract level editor-specific code for populating the viewport toolbar "View Modes" menu
2024-06-04 03:46:07 -04:00
SSurfaceProperties.cpp
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SSurfaceProperties.h
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