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- ContentBrowserUtils::ShouldShowCustomVirtualFolderIcon and cvar ContentBrowser.ShowCustomVirtualFolderIcon so it can be disabled in UEFN - Attribute ContentBrowserItemAttributes::ItemIsCustomVirtualFolder for categorization - Built-in folders like All, Game, Engine, Plugins are not marked with the above attribute - Set ContentBrowser.ShowCustomVirtualFolderIcon to 0 when entering UEFN restricted mode #rb Rex.Hill [CL 31729647 by robert millar in ue5-main branch]
18 lines
409 B
C++
18 lines
409 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ContentBrowserItemData.h"
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class CONTENTBROWSERDATA_API FContentBrowserVirtualFolderItemDataPayload : public IContentBrowserItemDataPayload
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{
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public:
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explicit FContentBrowserVirtualFolderItemDataPayload (bool InIsCustomVirtual)
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: bIsCustomVirtualFolder(InIsCustomVirtual)
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{
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}
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private:
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bool bIsCustomVirtualFolder;
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};
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