Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/BlendSpaceGraph.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

29 lines
663 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraph.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "BlendSpaceGraph.generated.h"
class UBlendSpace;
class UObject;
// Dummy graph to hold sub-graphs for blendspaces. Not edited directly.
UCLASS(MinimalAPI)
class UBlendSpaceGraph : public UEdGraph
{
GENERATED_BODY()
private:
// UObject interface
virtual void PostLoad() override;
public:
// Blendspace that we wrap
UPROPERTY(VisibleAnywhere, Category="BlendSpace", Instanced, NoClear, meta = (ShowOnlyInnerProperties))
TObjectPtr<UBlendSpace> BlendSpace;
};