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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
AnimGraph
/
Private
History
steve robb
fb340035de
Fixed constness of FProperty* in TPropertyValueIterator.
...
#rb robert.manuszewski [CL 33764714 by steve robb in ue5-main branch]
2024-05-20 08:39:22 -04:00
..
EditModes
New TRS Gizmo: implement BeginTransform & EndTransform for PhysicsAssetEditor and AnimNode edit modes
2024-04-15 07:11:58 -04:00
AnimationConduitGraphSchema.cpp
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AnimationCustomTransitionGraph.cpp
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AnimationCustomTransitionSchema.cpp
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AnimationGraph.cpp
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AnimationGraphSchema.cpp
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AnimationStateGraph.cpp
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AnimationStateGraphSchema.cpp
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AnimationStateMachineGraph.cpp
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AnimationStateMachineSchema.cpp
Fixed new anim state machine transition nodes not appearing when the graph is far from the origin
2024-01-10 09:10:14 -05:00
AnimationTransitionGraph.cpp
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AnimationTransitionSchema.cpp
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AnimBlueprintCompilationContext.cpp
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AnimBlueprintCompilationContext.h
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AnimBlueprintCompiler.cpp
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AnimBlueprintCompiler.h
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AnimBlueprintCompilerCreationContext.cpp
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AnimBlueprintCompilerCreationContext.h
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AnimBlueprintDetails.cpp
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AnimBlueprintDetails.h
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AnimBlueprintExtension_Attributes.cpp
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AnimBlueprintExtension_Attributes.h
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AnimBlueprintExtension_Base.cpp
Fix issue with byte properties containing enums where default pin values weren't being set
2024-05-08 17:15:00 -04:00
AnimBlueprintExtension_BlendSpaceGraph.cpp
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AnimBlueprintExtension_BlendSpaceGraph.h
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AnimBlueprintExtension_CachedPose.cpp
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AnimBlueprintExtension_CachedPose.h
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AnimBlueprintExtension_CallFunction.cpp
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AnimBlueprintExtension_CallFunction.h
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AnimBlueprintExtension_LinkedAnimGraph.cpp
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AnimBlueprintExtension_LinkedAnimGraph.h
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AnimBlueprintExtension_LinkedInputPose.cpp
Add a compile time flag to FAnimNode_LinkedInputPose to know if they are connected to the graph's root
2024-05-15 14:15:59 -04:00
AnimBlueprintExtension_LinkedInputPose.h
Add a compile time flag to FAnimNode_LinkedInputPose to know if they are connected to the graph's root
2024-05-15 14:15:59 -04:00
AnimBlueprintExtension_NodeRelevancy.h
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AnimBlueprintExtension_PropertyAccess.cpp
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AnimBlueprintExtension_SharedLinkedAnimLayers.h
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AnimBlueprintExtension_StateMachine.cpp
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AnimBlueprintExtension_StateMachine.h
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AnimBlueprintExtension_Tag.cpp
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AnimBlueprintExtension_Tag.h
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AnimBlueprintExtension.cpp
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AnimBlueprintGeneratedClassCompiledData.cpp
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AnimBlueprintGeneratedClassCompiledData.h
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AnimBlueprintNodeOptionalPinManager.cpp
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AnimBlueprintNodeOptionalPinManager.h
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AnimBlueprintPinInfoDetails.cpp
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AnimBlueprintPinInfoDetails.h
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AnimBlueprintPostCompileValidation.cpp
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AnimBlueprintVariableCreationContext.cpp
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AnimBlueprintVariableCreationContext.h
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AnimGraphAttributes.cpp
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AnimGraphCommands.cpp
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AnimGraphDetails.cpp
Animation layers now will start on a shared group by default, making them share instance at runtime
2023-12-12 03:41:26 -05:00
AnimGraphDetails.h
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AnimGraphModule.cpp
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AnimGraphNode_AimOffsetLookAt.cpp
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AnimGraphNode_AnimDynamics.cpp
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AnimGraphNode_ApplyAdditive.cpp
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AnimGraphNode_ApplyLimits.cpp
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AnimGraphNode_ApplyMeshSpaceAdditive.cpp
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AnimGraphNode_AssetPlayerBase.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 19:41:56 -05:00
AnimGraphNode_Base.cpp
Fixed constness of FProperty* in TPropertyValueIterator.
2024-05-20 08:39:22 -04:00
AnimGraphNode_BlendBoneByChannel.cpp
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AnimGraphNode_BlendListBase.cpp
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AnimGraphNode_BlendListByBool.cpp
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AnimGraphNode_BlendListByEnum.cpp
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AnimGraphNode_BlendListByInt.cpp
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AnimGraphNode_BlendSpaceBase.cpp
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AnimGraphNode_BlendSpaceEvaluator.cpp
Improve help text for BlendSpace evaluator, which doesn't behave well in all situations.
2024-02-06 06:48:14 -05:00
AnimGraphNode_BlendSpaceGraph.cpp
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AnimGraphNode_BlendSpaceGraphBase.cpp
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AnimGraphNode_BlendSpacePlayer.cpp
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AnimGraphNode_BlendSpaceSampleResult.cpp
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AnimGraphNode_BoneDrivenController.cpp
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AnimGraphNode_CallFunction.cpp
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AnimGraphNode_CallFunction.h
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AnimGraphNode_CCDIK.cpp
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AnimGraphNode_ComponentToLocalSpace.cpp
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AnimGraphNode_Constraint.cpp
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AnimGraphNode_CopyBone.cpp
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AnimGraphNode_CopyBoneDelta.cpp
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AnimGraphNode_CopyPoseFromMesh.cpp
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AnimGraphNode_CurveSource.cpp
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AnimGraphNode_CustomProperty.cpp
Ensure that we go to Super::GetPinBindingInfo if UAnimGraphNode_CustomProperty::GetPinBindingInfo cannot resolve the binding
2023-10-23 11:15:05 -04:00
AnimGraphNode_CustomTransitionResult.cpp
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AnimGraphNode_DeadBlending.cpp
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AnimGraphNode_Fabrik.cpp
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AnimGraphNode_HandIKRetargeting.cpp
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AnimGraphNode_IdentityPose.cpp
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AnimGraphNode_Inertialization.cpp
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AnimGraphNode_LayeredBoneBlend.cpp
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AnimGraphNode_LegIK.cpp
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AnimGraphNode_LinkedAnimGraph.cpp
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AnimGraphNode_LinkedAnimGraphBase.cpp
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AnimGraphNode_LinkedAnimLayer.cpp
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AnimGraphNode_LinkedInputPose.cpp
Fix GCC error that won't allow a nested struct to share a variable name with the class its nested in...
2024-05-15 15:03:12 -04:00
AnimGraphNode_LocalRefPose.cpp
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AnimGraphNode_LocalToComponentSpace.cpp
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AnimGraphNode_LookAt.cpp
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AnimGraphNode_MakeDynamicAdditive.cpp
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AnimGraphNode_MeshRefPose.cpp
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AnimGraphNode_Mirror.cpp
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AnimGraphNode_ModifyBone.cpp
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AnimGraphNode_ModifyCurve.cpp
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AnimGraphNode_MultiWayBlend.cpp
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AnimGraphNode_ObserveBone.cpp
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AnimGraphNode_PoseBlendNode.cpp
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AnimGraphNode_PoseByName.cpp
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AnimGraphNode_PoseDriver.cpp
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AnimGraphNode_PoseHandler.cpp
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AnimGraphNode_PoseSnapshot.cpp
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AnimGraphNode_RandomPlayer.cpp
RandomPlayer anim graph node now calls PreloadRequiredAssets.
2024-02-15 17:37:41 -05:00
AnimGraphNode_RefPoseBase.cpp
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AnimGraphNode_ResetRoot.cpp
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AnimGraphNode_RigidBody.cpp
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AnimGraphNode_Root.cpp
Animation layers now will start on a shared group by default, making them share instance at runtime
2023-12-12 03:41:26 -05:00
AnimGraphNode_RotateRootBone.cpp
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AnimGraphNode_RotationMultiplier.cpp
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AnimGraphNode_RotationOffsetBlendSpace.cpp
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AnimGraphNode_RotationOffsetBlendSpaceGraph.cpp
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AnimGraphNode_SaveCachedPose.cpp
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AnimGraphNode_ScaleChainLength.cpp
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AnimGraphNode_SequenceEvaluator.cpp
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AnimGraphNode_SequencePlayer.cpp
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AnimGraphNode_SkeletalControlBase.cpp
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AnimGraphNode_Slot.cpp
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AnimGraphNode_SplineIK.cpp
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AnimGraphNode_SpringBone.cpp
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AnimGraphNode_StateMachine.cpp
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AnimGraphNode_StateMachineBase.cpp
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AnimGraphNode_StateResult.cpp
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AnimGraphNode_Sync.cpp
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AnimGraphNode_Sync.h
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AnimGraphNode_Trail.cpp
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AnimGraphNode_TransitionPoseEvaluator.cpp
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AnimGraphNode_TransitionResult.cpp
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AnimGraphNode_TwistCorrectiveNode.cpp
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AnimGraphNode_TwoBoneIK.cpp
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AnimGraphNode_TwoWayBlend.cpp
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AnimGraphNode_UseCachedPose.cpp
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AnimGraphNodeBinding_Base.cpp
PropertyAccessEditor: Added BindingChain to OnCanBindProperty.
2024-02-14 07:07:33 -05:00
AnimGraphNodeBinding_Base.h
Fix function renames not applying to property access nodes and compilation crashes post-rename
2024-02-07 05:08:42 -05:00
AnimPreviewAttacheInstance.cpp
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AnimPreviewInstance.cpp
Removes deprecated retarget base pose
2024-04-01 13:19:26 -04:00
AnimPropertyAccessUtils.cpp
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AnimStateAliasNode.cpp
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AnimStateConduitNode.cpp
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AnimStateEntryNode.cpp
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AnimStateNode.cpp
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AnimStateNodeBase.cpp
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AnimStateTransitionNode.cpp
Fix for crash when validating auto rule based transitions. Also reinstated some warnings as info
2024-02-16 18:48:58 -05:00
BlendSpaceGraph.cpp
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CustomPropertyOptionalPinManager.cpp
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CustomPropertyOptionalPinManager.h
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K2Node_AnimGetter.cpp
Fix for anim getters that require no parameters returning an error for a nullptr node on compilation
2024-04-03 17:36:15 -04:00
K2Node_AnimNodeReference.cpp
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K2Node_PlayMontage.cpp
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K2Node_TransitionRuleGetter.cpp
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PoseDriverDetails.cpp
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PoseDriverDetails.h
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PropertyAccessAnimBlueprintBinding.cpp
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PropertyAccessAnimBlueprintBinding.h
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