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#rnx #rb Carl.Lloyd, Dmitriy.Dyomin, Florin.Pascu [FYI] Rolando.Caloca, Jason.Nadro [CL 31258039 by laura hermanns in ue5-main branch]
41 lines
829 B
C++
41 lines
829 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/Map.h"
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "HAL/Platform.h"
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#include "RHIDefinitions.h"
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#include "Templates/SharedPointer.h"
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#include "hlslcc.h"
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class FArchive;
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#if PLATFORM_WINDOWS
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#include "Windows/WindowsHWrapper.h"
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#endif
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class FShaderCompilerFlags;
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struct FShaderCompilerInput;
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struct FShaderCompilerOutput;
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enum GLSLVersion
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{
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GLSL_150_REMOVED,
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GLSL_430_REMOVED,
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GLSL_ES2_REMOVED,
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GLSL_ES2_WEBGL_REMOVED,
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GLSL_150_ES2_DEPRECATED, // ES2 Emulation
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GLSL_150_ES2_NOUB_DEPRECATED, // ES2 Emulation with NoUBs
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GLSL_150_ES3_1, // ES3.1 Emulation
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GLSL_ES2_IOS_REMOVED,
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GLSL_310_ES_EXT_REMOVED,
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GLSL_ES3_1_ANDROID,
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GLSL_SWITCH,
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GLSL_SWITCH_FORWARD,
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GLSL_MAX
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};
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