Files
UnrealEngineUWP/Engine/Source/Developer/NaniteUtilities
Brian Karis 2800bb3b3f Voxel WIP that is safe to submit
Fixed Nanite rasterizer divide by zero case for depth.
Added barycentrics to RasterizeTri
Added VoxelizeTri
Added Cluster.Voxelize
Added BVHCluster as an alternative to graph partitioning
Made rounding of NumParents a bit more robust to address rare crashes.

#rb Rune.Stubbe
#jira none
#lockdown marc.audy

[CL 33492427 by Brian Karis in ue5-main branch]
2024-05-07 15:51:55 -04:00
..
2024-05-07 15:51:55 -04:00