Files
UnrealEngineUWP/Engine/Plugins/UbaController/UbaController.uplugin
laura hermanns 967a7b7edb [UBA] Make UbaController plugin engine wide available.
- Set "EnabledByDefault" to true in UbaController plugin to make it engine-wide available and make per-project setting obsolete.
- Move UbaController sources from UbaController/Source/UbaController/ into UbaController/Source/ to match folder pattern of XGEController plugin.
- Remove explicit plugin setting from previous project files as it is now obsolete.

#jira UE-210306
#rnx
#rb Jason.Nadro
[FYI] Henrik.Karlsson, Ryan.Hummer, Bob.Tellez, Dan.Elksnitis

[CL 32441742 by laura hermanns in ue5-main branch]
2024-03-22 14:07:53 -04:00

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{
"FileVersion" : 1,
"Version" : 1,
"VersionName" : "0.1",
"FriendlyName" : "UBA Controller",
"Description" : "Adds support for shader compiling distribution using UnrealBuildAccelerator (UBA)",
"Category" : "Build Distribution",
"CreatedBy" : "Epic Games, Inc.",
"CreatedByURL" : "https://epicgames.com",
"DocsURL" : "",
"MarketplaceURL" : "",
"SupportURL" : "",
"IsExperimentalVersion": true,
"EnabledByDefault" : true,
"CanContainContent" : false,
"IsBetaVersion" : false,
"Installed" : false,
"Modules" :
[
{
"Name" : "UbaController",
"Type" : "Editor",
"LoadingPhase" : "EarliestPossible",
"PlatformAllowList": ["Win64"]
}
],
"SupportedTargetPlatforms": ["Win64"]
}