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- Set "EnabledByDefault" to true in UbaController plugin to make it engine-wide available and make per-project setting obsolete. - Move UbaController sources from UbaController/Source/UbaController/ into UbaController/Source/ to match folder pattern of XGEController plugin. - Remove explicit plugin setting from previous project files as it is now obsolete. #jira UE-210306 #rnx #rb Jason.Nadro [FYI] Henrik.Karlsson, Ryan.Hummer, Bob.Tellez, Dan.Elksnitis [CL 32441742 by laura hermanns in ue5-main branch]
30 lines
708 B
Plaintext
30 lines
708 B
Plaintext
{
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"FileVersion" : 1,
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"Version" : 1,
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"VersionName" : "0.1",
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"FriendlyName" : "UBA Controller",
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"Description" : "Adds support for shader compiling distribution using UnrealBuildAccelerator (UBA)",
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"Category" : "Build Distribution",
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"CreatedBy" : "Epic Games, Inc.",
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"CreatedByURL" : "https://epicgames.com",
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"DocsURL" : "",
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"MarketplaceURL" : "",
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"SupportURL" : "",
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"IsExperimentalVersion": true,
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"EnabledByDefault" : true,
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"CanContainContent" : false,
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"IsBetaVersion" : false,
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"Installed" : false,
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"Modules" :
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[
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{
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"Name" : "UbaController",
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"Type" : "Editor",
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"LoadingPhase" : "EarliestPossible",
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"PlatformAllowList": ["Win64"]
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}
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],
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"SupportedTargetPlatforms": ["Win64"]
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} |