Files
UnrealEngineUWP/Engine/Plugins/Editor/ProxyLODPlugin/Source/ThirdParty/DirectXMeshCode/.gitattributes
michael balzer 7ac6ed2de8 Move ProxyLOD plugin into Editor plugins folder
#rb David.Hill

[CL 31023870 by michael balzer in ue5-main branch]
2024-01-30 17:29:40 -05:00

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# Auto detect text files and perform LF normalization
* text=auto
# Explicitly declare code/VS files as CRLF
*.cpp eol=crlf
*.h eol=crlf
*.hlsl eol=crlf
*.hlsli eol=crlf
*.fx eol=crlf
*.fxh eol=crlf
*.inc eol=crlf
*.inl eol=crlf
*.vcxproj eol=crlf
*.filters eol=crlf
*.sln eol=crlf
# Explicitly declare resource files as binary
*.pdb binary