Files
UnrealEngineUWP/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_PreviewMeshCollection.h
henrik karlsson 6c0988b13c [Engine/Plugins/Editor]
* Ran IWYU on all private code in the plugins under this folder.

#preflight 63bbb322c45a2c81e0673a9c
#rb chris.waters

[CL 23631839 by henrik karlsson in ue5-main branch]
2023-01-10 15:24:20 -05:00

17 lines
683 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AssetTypeActions_Base.h"
#include "Engine/PreviewMeshCollection.h"
class FAssetTypeActions_PreviewMeshCollection : public FAssetTypeActions_Base
{
public:
// IAssetTypeActions Implementation
virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_PreviewMeshCollection", "Preview Mesh Collection"); }
virtual FColor GetTypeColor() const override { return FColor(190, 20, 70); }
virtual UClass* GetSupportedClass() const override { return UPreviewMeshCollection::StaticClass(); }
virtual uint32 GetCategories() override { return EAssetTypeCategories::Misc; }
};