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* Ran IWYU on all private code in the plugins under this folder. #preflight 63bbb322c45a2c81e0673a9c #rb chris.waters [CL 23631839 by henrik karlsson in ue5-main branch]
17 lines
683 B
C++
17 lines
683 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AssetTypeActions_Base.h"
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#include "Engine/PreviewMeshCollection.h"
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class FAssetTypeActions_PreviewMeshCollection : public FAssetTypeActions_Base
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{
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public:
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// IAssetTypeActions Implementation
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virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_PreviewMeshCollection", "Preview Mesh Collection"); }
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virtual FColor GetTypeColor() const override { return FColor(190, 20, 70); }
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virtual UClass* GetSupportedClass() const override { return UPreviewMeshCollection::StaticClass(); }
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virtual uint32 GetCategories() override { return EAssetTypeCategories::Misc; }
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};
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