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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/Animation
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graham wihlidal 4d8cb1e80a [Nanite-Skinning] Implemented skeletal mesh version of material audit (log warning and fall back to non-Nanite if unsupported materials are used, like translucency), and also add asset registry tags + right click (batch) convert to Nanite menu on skeletal mesh asset.
#rb jamie.hayes
#jira UE-210921
#fyi brian.karis, rune.stubbe, kiaran.ritchie, halfdan.ingvarsson

[CL 32806892 by graham wihlidal in ue5-main branch]
2024-04-08 17:09:57 -04:00
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AssetDefinition_AimOffset1D.h
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AssetDefinition_AimOffset.h
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AssetDefinition_AnimationAsset.cpp
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AssetDefinition_AnimationAsset.h
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AssetDefinition_AnimBlueprint.cpp
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AssetDefinition_AnimBlueprint.h
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AssetDefinition_AnimBlueprintGeneratedClass.h
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AssetDefinition_AnimComposite.h
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AssetDefinition_AnimMontage.cpp
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AssetDefinition_AnimMontage.h
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AssetDefinition_AnimSequence.cpp
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AssetDefinition_AnimSequence.h
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AssetDefinition_AnimStreamable.h
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AssetDefinition_BlendSpace1D.h
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AssetDefinition_BlendSpace.h
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AssetDefinition_PoseAsset.cpp
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AssetDefinition_PoseAsset.h
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AssetDefinition_SkeletalMesh.cpp
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AssetDefinition_SkeletalMesh.h
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AssetDefinition_Skeleton.cpp
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AssetDefinition_Skeleton.h
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SkeletalMeshUtilities.cpp
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SkeletalMeshUtilities.h
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