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34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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// Copyright 2020 Nicholas Frechette. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class ACLPluginEditor : ModuleRules
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{
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public ACLPluginEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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CppStandard = CppStandardVersion.Cpp17;
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string ACLSDKDir = Path.GetFullPath(Path.Combine(ModuleDirectory, "../ThirdParty"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PublicIncludePaths.Add(Path.Combine(ACLSDKDir, "acl/external/sjson-cpp/includes"));
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PublicDependencyModuleNames.Add("ACLPlugin");
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PublicDependencyModuleNames.Add("AnimationDataController");
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PublicDependencyModuleNames.Add("Core");
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PublicDependencyModuleNames.Add("CoreUObject");
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PublicDependencyModuleNames.Add("Engine");
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PrivateDependencyModuleNames.Add("EditorStyle");
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PrivateDependencyModuleNames.Add("Slate");
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PrivateDependencyModuleNames.Add("SlateCore");
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PrivateDependencyModuleNames.Add("UnrealEd");
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PrivateDefinitions.Add("ACL_USE_SJSON");
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}
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}
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}
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