Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/SmartObjectsModule.Build.cs
Yoan StAmant 16f58dabda [SmartObject] Added GameplayDebuggerCategory_SmartObject
First pass includes stats for registered objects (collection entries, runtime active objects, loaded components) and visuals for slots
#rb mieszko.zielinski, mikko.mononen
#preflight 61827c8b2b589a00015ae20f
#robomerge FnMain

[CL 18033215 by Yoan StAmant in ue5-main branch]
2021-11-03 10:04:28 -04:00

45 lines
953 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsModule : ModuleRules
{
public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AIModule",
"GameplayBehaviorsModule",
"GameplayTasks",
"GameplayTags",
"GameplayAbilities"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore"
}
);
if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
{
PrivateDependencyModuleNames.Add("GameplayDebugger");
PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1");
}
else
{
PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
}
}
}
}