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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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16d8b13322a2aef3a8d6bbdec4dd92dbdb4158ea
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem
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robert seiver 10129605df Fix case where the final segment of the spline wasn't tessellated if it's a closed loop. Also thoroughly tested edge cases such as loop/non-loops with 0, 1, and 2 points
#rb Yoan.StAmant

[CL 31626482 by robert seiver in ue5-main branch]
2024-02-19 16:52:18 -05:00
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Private
Fix case where the final segment of the spline wasn't tessellated if it's a closed loop. Also thoroughly tested edge cases such as loop/non-loops with 0, 1, and 2 points
2024-02-19 16:52:18 -05:00
Public
Use an existing adaptive tessellation algorithm in BezierUtilities to subdivide the spline in SplineNavModifierComponent. This algorithm adapts to the curvature of the spline so that curvier spots get broken down into more linear segments for higher fidelity
2024-02-16 16:54:19 -05:00
NavigationSystem.Build.cs
Temporary fix to circular dependency caused by 31581755
2024-02-16 19:14:21 -05:00
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