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UnrealEngineUWP
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16d8b13322a2aef3a8d6bbdec4dd92dbdb4158ea
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
BuildGraph
History
josh adams
610ad3e065
- Added a shared GetEditorForProject() function which should be used in UAT to get the path to the binary to run, becasue UnrealEditor-Cmd.exe is not always correct (if the editor is a Unique build environment, the editor to use to cook etc is the project editor. not UnrealEditor)
...
#rb david.harvey [CL 31621119 by josh adams in ue5-main branch]
2024-02-19 15:10:30 -05:00
..
Properties
…
Scripts
…
Tasks
- Added a shared GetEditorForProject() function which should be used in UAT to get the path to the binary to run, becasue UnrealEditor-Cmd.exe is not always correct (if the editor is a Unique build environment, the editor to use to cook etc is the project editor. not UnrealEditor)
2024-02-19 15:10:30 -05:00
BgCondition.cs
…
BgGraphBuilder.cs
…
BgNodeExecutor.cs
…
BgSchema.cs
Adding support to the BuildGraph system to allow properties first declared inside a macro to be flagged as CreateInParentScope causing them to be created in the scope containing the macro invocation. This allows macros to be used to define collections of properties. This pattern is now used in EditorPerf.xml inside the SetupPerfProject macro.
2024-02-02 19:00:11 -05:00
BgScriptNode.cs
…
BgScriptReader.cs
PR
#11468
: Default parameters should be added to the list of valid arguments in BuildGraph scripts.
2024-02-13 13:48:20 -05:00
BgScriptWriter.cs
…
BgTask.cs
…
BuildGraph.Automation.csproj
Update System.Drawing.Common to 4.7.3
2023-12-12 17:25:50 -05:00
BuildGraph.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
JobContext.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
Task.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
TempStorage.cs
PR
#11018
: BuildGraph: Create LogPath directory before writing to directory. (prevents System.IO.DirectoryNotFoundException)
2023-12-01 10:40:10 -05:00