Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/UnrealHeaderTool.h
2021-04-19 16:03:16 -04:00

20 lines
673 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
// Enable property tags for enums and structures
#define UHT_ENABLE_VALUE_PROPERTY_TAG 1
// Enable property tags for class and interfaces wrapped in porters
// DO NOT ENABLE: This does not handle forward declarations. Also,
// we might never need this tracking since it is always by pointer.
#define UHT_ENABLE_PTR_PROPERTY_TAG 0
struct FHeaderParserNames
{
static const FName NAME_IsConversionRoot;
static const FName NAME_HideCategories;
static const FName NAME_ShowCategories;
static const FName NAME_SparseClassDataTypes;
static const FName NAME_AdvancedClassDisplay;
};