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This was being included in a header that is included throughout the engine, resulting in any changes to UInstancedStaticMeshComponent triggering an extensive build (2,500-3,000 actions). After this change it only triggers a build of ~140 actions (EngineTest). Code that was relying on this implicit include has been updated to include the header if required. #fyi Ryan.Schmidt #preflight 60a298adfe43a700014dd14b [CL 16359882 by Jamie Dale in ue5-main branch]