Files
UnrealEngineUWP/Engine/Config/IOS/DataDrivenPlatformInfo.ini
will damon a64fc0df1d Enable bSupportsByteBufferComputeShaders for SM5 via Mac and iOS DataDrivenPlatformInfo.ini
#rb carl.lloyd
#jira UE-113266
#rnx
#lockdown Michal.Valient

#ROBOMERGE-OWNER: will.damon
#ROBOMERGE-AUTHOR: will.damon
#ROBOMERGE-SOURCE: CL 16010233 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
#ROBOMERGE-CONFLICT from-shelf

[CL 16011172 by will damon in ue5-main branch]
2021-04-14 15:53:48 -04:00

52 lines
2.0 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
AudioCompressionSettingsIniSectionName=/Script/IOSRuntimeSettings.IOSRuntimeSettings
bIsInteractablePlatform=true
bHasDedicatedGamepad=false
bIsGenericPC=false
bInputSupportConfigurable=false
DefaultInputType=Touch
bSupportsMouseAndKeyboard=false
bSupportsGamepad=true
bCanChangeGamepadType=true
bSupportsTouch=true
GlobalIdentifier=988EBA73F971495BAFB09639F8C796BD
NormalIconPath=Launcher/IOS/Platform_IOS_24x
LargeIconPath=Launcher/IOS/Platform_IOS_128x
XLargeIconPath=
AutoSDKPath=
Windows:TutorialPath=/Engine/Tutorial/Mobile/InstallingiTunesTutorial.InstallingiTunesTutorial
Mac:TutorialPath=/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial
Linux:TutorialPath=/Engine/Tutorial/NotYetImplemented
Windows:bIsEnabled=true
Mac:bIsEnabled=true
Linux:bIsEnabled=false
bUsesHostCompiler=false
bUATClosesAfterLaunch=true
PlatformGroupName=Mobile
[PreviewPlatform IOSMetal]
PlatformName=IOS
ShaderFormat=SF_METAL
ActiveIconName=LevelEditor.PreviewMode.iOS.Enabled
InactiveIconName=LevelEditor.PreviewMode.iOS.Disabled
MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_iOS", "iOS")
MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_iOS", "Mobile preview using iOS material quality settings.")
IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_iOS", "iOS")
DeviceProfileName=IOS
[PreviewPlatform IOSMetalSM5]
PlatformName=IOS
ShaderFormat=SF_METAL_MRT
EnabledCVar=ini:Engine:IOS:/Script/IOSRuntimeSettings.IOSRuntimeSettings:bSupportsMetalMRT
ActiveIconName=LevelEditor.PreviewMode.iOSSM5.Enabled
InactiveIconName=LevelEditor.PreviewMode.iOSSM5.Disabled
MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_iOSSM5", "iOS (SM5 Renderer)")
MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_iOSSM5", "Mobile preview using iOS SM5 material quality settings.")
IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_iOSSM5", "iOS SM5")
DeviceProfileName=IOS
[ShaderPlatform METAL_SM5]
bSupportsByteBufferComputeShaders=true