Files
UnrealEngineUWP/Engine/Source/Editor/VirtualizationEditor
paul chipchase b4d5ca8fbb Improve the VA PrecachePayloads commandlet
#rb none
#rnx
#preflight 641c01e2a6092dfb8dfa1478

- The previous default iteration mode could saturdate the worker threads, which would prevent the Zen DDC backend from running clean up code resulting in very large memory spikes.
- We now launch a limited number of tasks that process a limited number of payloads before completing. Once a task is finsihed we issue another until there is no more work to do.
- This seems to strike a good balance of keeping the network transfer at peak speed but allowing other systems time on the cpu.
- Removed all the experimental iteration modes and going all in on this solution, which makes the code easier to parse.

[CL 24759860 by paul chipchase in ue5-main branch]
2023-03-23 07:02:27 -04:00
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