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-Deprecated in 5.1. OpenXR should be used instead. -A few instances of the string "SteamVR" remain. In some case we are comparing to the OpenXR Runtime name, which remains correct. In some we are searching input profile paths for SteamVR, which also remains correct. VRScouting is doing the input profile path and then overriding VREditor's view of the xr plugin name, so at first glance VREditor still seems to be using SteamVR, but it actually does not depend on that (That code will likely be further refactored as time goes on). #jira UE-181471 #preflight 64233be9803cb466e86ad33c #review #rb Arciel.Rekman [CL 24825198 by Jeff Fisher in ue5-main branch]