Files
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat
mark satterthwaite 43a845ce72 Apply the workaround from CL #3722943 to the patchCount variable as well in the hope that this will fix Nvidia PSO compiler failures - it fixes at least one of the examples we have logged.
#jira UE-69104
#rb none

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: mark.satterthwaite
#ROBOMERGE-SOURCE: CL 5289294 in //UE4/Release-4.22/... via CL 5308163
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5324678 by mark satterthwaite in Dev-Anim branch]
2019-03-06 18:12:30 -05:00
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