Files
UnrealEngineUWP/Engine/Source/Runtime/MRMesh/Public/MeshReconstructorBase.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

37 lines
612 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshReconstructorBase.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshReconstructorBase)
void UMeshReconstructorBase::StartReconstruction()
{
}
void UMeshReconstructorBase::StopReconstruction()
{
}
void UMeshReconstructorBase::PauseReconstruction()
{
}
bool UMeshReconstructorBase::IsReconstructionStarted() const
{
return false;
}
bool UMeshReconstructorBase::IsReconstructionPaused() const
{
return false;
}
void UMeshReconstructorBase::ConnectMRMesh(class UMRMeshComponent* Mesh)
{
}
void UMeshReconstructorBase::DisconnectMRMesh()
{
}