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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1663b49a3fcdd30ea19dbd1aabecc31cc2bc1c98
UnrealEngineUWP/Engine/Source/Runtime/Launch/Private
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calvin zheng f5194d9ea5 Replace -[NSProcess operatingSystemVersion] with sysctlbyname()
#jira UE-133188
#rb Adam.Kinge, Josh.Adams, Zack.Neyland
#lockdown Rolando.Caloca
#preflight 640644808832f48a4dca3a4d

[CL 24530953 by calvin zheng in ue5-main branch]
2023-03-06 16:41:31 -05:00
..
Android
Prevent deadlock while backgrounding and native keyboard events occur.
2023-02-23 17:04:13 -05:00
IOS
…
Linux
…
Mac
Replace -[NSProcess operatingSystemVersion] with sysctlbyname()
2023-03-06 16:41:31 -05:00
Unix
…
Windows
Allow external crash handling
2023-01-23 06:55:50 -05:00
Launch.cpp
Revert changes to Launch.cpp done in CL 23564146.
2023-01-03 07:21:26 -05:00
LaunchEngineLoop.cpp
Convert shader type and parameter struct metadata from global variables to static locals to defer initialization. This allows us to create these types dynamically at startup, while keeping the rest of the infrastructure as is.
2023-02-20 06:10:39 -05:00
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