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GetTypeHash will create a packaged object ref for hashing if the class is defined as lazy load otherwise raw pointer is hashed a map was added for moved objects and ObjectPathId can be a WeakObjectPtr the map allows UObjects to be mapped back to packed object refs #rb zousar.shaker https://p4-swarm.epicgames.net/reviews/23356491 #preflight 63b5de641c35d1cbdbccecf7 #preflight 63b70406e26e31879b8aa6d3 code cleanup of ObjectHandle made ObjectPathId to private trimmed down the public API as much as possible https://p4-swarm.epicgames.net/reviews/23658342 #rb zousar.shaker #preflight 63c5c8922a6acaf1625fcf25 #[robomerge] FNMain changed ObjectHandleTracking to use Functions instead of delegates as the performance of delegate is poor https://p4-swarm.epicgames.net/reviews/23751084 #rb zousar.shaker #preflight 63c9ae14d45afa2a8fc37d9d changed FObjectPropertyBase::CheckValidObject to not resolve FObjectPtr fields to do validation this is needed for feature work with validation of accessing asset pointers during serialization https://p4-swarm.epicgames.net/reviews/23782822 #rb zousar.shaker #[fyi] francis.hurteau #preflight 63cf06efd83c1837b14e2aeb fix for ObjectHandleTracking initialization. order of global variable initialization was problematic move globals into a struct added a singleton for the struct to do lazy initialization https://p4-swarm.epicgames.net/reviews/23877016 #rb zousar.shaker #preflight 63d308a7f626715201408881 changed `FClassProperty::Identical` to use TObjectPtr to avoid causing unnecessary reads #rb zousar.shaker #preflight 63d804493656ea96dc13d296 changed FObjectProperty::SerializeItem to not cause object handle reads #preflight 63d837e91f0aa8a2897477ee #ushell-cherrypick of 23589497 by joe.pribele #ushell-cherrypick of 23734208 by joe.pribele #ushell-cherrypick of 23781117 by joe.pribele #ushell-cherrypick of 23823212 by joe.pribele #ushell-cherrypick of 23878025 by joe.pribele #ushell-cherrypick of 23912609 by joe.pribele #ushell-cherrypick of 23916733 by joe.pribele [CL 24493715 by joe pribele in ue5-main branch]