Files
UnrealEngineUWP/Engine/Source/Programs/UnrealPak/UnrealPak.Build.cs
christopher waters 6a4206d490 Removing bad Launch include paths from programs.
[CL 24328631 by christopher waters in ue5-main branch]
2023-02-20 17:39:13 -05:00

35 lines
657 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealPak : ModuleRules
{
public UnrealPak(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"AssetRegistry",
"PakFile",
"Json",
"Projects",
"PakFileUtilities",
"RSA",
"ApplicationCore"
});
PrivateIncludePathModuleNames.AddRange(new string[] {
"Json"
});
if (Target.bBuildWithEditorOnlyData)
{
DynamicallyLoadedModuleNames.AddRange(new string[] {
"PerforceSourceControl"
});
}
}
}