Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Perforce/PerforceInfo.cs
Ben Marsh 508c144999 Horde: Last batch (hopefully) of static analysis fixes/suppressions.
#preflight 623e144c8073508cfc117a87

[CL 19517822 by Ben Marsh in ue5-main branch]
2022-03-25 15:35:47 -04:00

34 lines
660 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace EpicGames.Perforce
{
/// <summary>
/// Generic class for parsing "info" responses from Perforce
/// </summary>
public class PerforceInfo
{
/// <summary>
/// Message data
/// </summary>
[PerforceTag("data")]
public string Data { get; set; }
/// <summary>
/// Private constructor for serialization
/// </summary>
private PerforceInfo()
{
Data = null!;
}
/// <summary>
/// Formats this error for display in the debugger
/// </summary>
/// <returns>String representation of this object</returns>
public override string? ToString()
{
return Data;
}
}
}