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- Experimental Flag hides Filter UI - DataLayerAsset can enable filtering (will show up in Filter Outliner) - DataLayerInstance can provide default filter value (default value when actor doesn't override) - Level Instance Actor can have its own recursive filter - Filtering Editor/Cook/PIE works - Undo/Redo/Copy/Paste/ResetToDefault - PackedLevelActors not yet supported #rb jeanfrancois.dube, richard.malo #preflight 64087dc36c1b9295b99222e8 #rnx [CL 24561727 by patrick enfedaque in ue5-main branch]
46 lines
890 B
C#
46 lines
890 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LevelInstanceEditor : ModuleRules
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{
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public LevelInstanceEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorFramework",
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"UnrealEd",
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"LevelEditor",
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"ToolMenus",
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"PropertyEditor",
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"NewLevelDialog",
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"MainFrame",
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"ContentBrowser",
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"AssetTools",
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"ClassViewer",
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"MessageLog",
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"EditorWidgets",
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"DeveloperSettings",
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"SceneOutliner",
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"WorldPartitionEditor"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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}
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);
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}
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}
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