Files
UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/LevelInstanceEditor.Build.cs
patrick enfedaque c042995662 Level Instance: WorldPartitionActorFilter support (experimental)
- Experimental Flag hides Filter UI
- DataLayerAsset can enable filtering (will show up in Filter Outliner)
- DataLayerInstance can provide default filter value (default value when actor doesn't override)
- Level Instance Actor can have its own recursive filter
- Filtering Editor/Cook/PIE works
- Undo/Redo/Copy/Paste/ResetToDefault
- PackedLevelActors not yet supported

#rb jeanfrancois.dube, richard.malo
#preflight 64087dc36c1b9295b99222e8
#rnx

[CL 24561727 by patrick enfedaque in ue5-main branch]
2023-03-08 12:02:09 -05:00

46 lines
890 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelInstanceEditor : ModuleRules
{
public LevelInstanceEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"LevelEditor",
"ToolMenus",
"PropertyEditor",
"NewLevelDialog",
"MainFrame",
"ContentBrowser",
"AssetTools",
"ClassViewer",
"MessageLog",
"EditorWidgets",
"DeveloperSettings",
"SceneOutliner",
"WorldPartitionEditor"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
}
}