Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMFunctionEntryNode.cpp
sara schvartzman 3dc02f2b2e Control Rig: Fix postload hashing not working properly
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/63fcea48a134e0b059ddb9ce

[CL 24440239 by sara schvartzman in ue5-main branch]
2023-02-28 06:20:40 -05:00

46 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMFunctionEntryNode.h"
#include "RigVMModel/RigVMFunctionLibrary.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(RigVMFunctionEntryNode)
uint32 URigVMFunctionEntryNode::GetStructureHash() const
{
// Avoid hashing the template for library nodes
return URigVMNode::GetStructureHash();
}
FLinearColor URigVMFunctionEntryNode::GetNodeColor() const
{
if(URigVMGraph* RootGraph = GetRootGraph())
{
if(RootGraph->IsA<URigVMFunctionLibrary>())
{
return FLinearColor(FColor::FromHex("CB00FFFF"));
}
}
return FLinearColor(FColor::FromHex("005DFFFF"));
}
bool URigVMFunctionEntryNode::IsDefinedAsVarying() const
{
// todo
return true;
}
FString URigVMFunctionEntryNode::GetNodeTitle() const
{
return TEXT("Entry");
}
FText URigVMFunctionEntryNode::GetToolTipText() const
{
return FText::FromName(GetGraph()->GetOuter()->GetFName());
}
FText URigVMFunctionEntryNode::GetToolTipTextForPin(const URigVMPin* InPin) const
{
return Super::GetToolTipTextForPin(InPin);
}