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- Also removed some unreferenced functions that adding 'override' revealed PR #1002 -- Thank you, Omar007! [CL 2498415 by Mike Fricker in Main branch]
93 lines
1.5 KiB
C++
93 lines
1.5 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "HTML5TargetPlatformPrivatePCH.h"
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#include "ISettingsModule.h"
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#include "ModuleManager.h"
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#define LOCTEXT_NAMESPACE "FHTML5TargetPlatformModule"
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// Holds the target platform singleton.
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static ITargetPlatform* Singleton = NULL;
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/**
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* Module for the HTML5 target platform.
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*/
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class FHTML5TargetPlatformModule
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: public IHTML5TargetPlatformModule
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{
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public:
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/**
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* Destructor.
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*/
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~FHTML5TargetPlatformModule( )
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{
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Singleton = NULL;
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}
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public:
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// Begin ITargetPlatformModule interface
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virtual ITargetPlatform* GetTargetPlatform( ) override
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{
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if (Singleton == NULL)
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{
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// finally, make the interface object
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Singleton = new FHTML5TargetPlatform();
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FString OutPath;
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if (!Singleton->IsSdkInstalled(false, OutPath))
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{
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delete Singleton;
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Singleton = NULL;
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}
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}
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return Singleton;
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}
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// End ITargetPlatformModule interface
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virtual void RefreshAvailableDevices() override
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{
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if (Singleton)
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{
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((FHTML5TargetPlatform*)Singleton)->RefreshAvailableDevices();
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}
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}
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virtual void GetInstalledSDKVersions(const TCHAR* SDKDirectory, TArray<FHTML5SDKVersionNumber>& OutSDKs) override
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{
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FHTML5TargetPlatform::GetInstalledSDKVersions(SDKDirectory, OutSDKs);
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}
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public:
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// Begin IModuleInterface interface
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virtual void StartupModule() override
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{
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}
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virtual void ShutdownModule() override
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{
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}
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// End IModuleInterface interface
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private:
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};
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE( FHTML5TargetPlatformModule, HTML5TargetPlatform);
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