Files
UnrealEngineUWP/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Source/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.Build.cs
Martin Sevigny 6f118cb922 Add ShortNames to Code Access plugins to reduce the pressure on path length. Problem reported on UDN.
#rb jonathan.adamczewski
#jira none
#preflight 625811d4d3793ebff60dd484

[CL 19754066 by Martin Sevigny in ue5-main branch]
2022-04-14 08:26:14 -04:00

35 lines
666 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using Microsoft.Win32;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class VisualStudioSourceCodeAccess : ModuleRules
{
public VisualStudioSourceCodeAccess(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SourceCodeAccess",
"DesktopPlatform",
"Projects",
"Json",
"VisualStudioSetup",
"VisualStudioDTE"
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("HotReload");
}
bBuildLocallyWithSNDBS = true;
ShortName = "VSSCA";
}
}
}