Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundEngineModule.cpp
phil popp c7b77ffea5 Update input node and extend metasound data factory to support literals
#rb Aaron.McLeran
#jira UEAU-487

[CL 14654928 by phil popp in ue5-main branch]
2020-11-04 14:26:37 -04:00

28 lines
865 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundEngineModule.h"
#include "Metasound.h"
#include "MetasoundArchetypeRegistration.h"
#include "MetasoundSource.h"
#include "Modules/ModuleManager.h"
#include "MetasoundWave.h"
#include "MetasoundDataReference.h"
#include "MetasoundDataTypeRegistrationMacro.h"
DEFINE_LOG_CATEGORY(LogMetasoundEngine);
REGISTER_METASOUND_DATATYPE(Metasound::FWaveAsset, "Primitive:WaveAsset", Metasound::ELiteralArgType::UObjectProxy, USoundWave);
class FMetasoundEngineModule : public IMetasoundEngineModule
{
virtual void StartupModule() override
{
Metasound::Frontend::RegisterArchetype<UMetasoundSource>();
Metasound::Frontend::RegisterArchetype<UMetasound>();
UE_LOG(LogMetasoundEngine, Log, TEXT("Metasound Engine Initialized"));
}
};
IMPLEMENT_MODULE(FMetasoundEngineModule, MetasoundEngine);