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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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15c19ac74384ded279b60ce519749cb684020113
UnrealEngineUWP/Engine/Source/Runtime/BinkAudioDecoder/Module
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dan thompson 15c19ac743 Removing check() in favor of error handling to unblock - needs further investigation!
[CL 32496836 by dan thompson in 5.4 branch]
2024-03-26 00:49:54 -04:00
..
Private
Removing check() in favor of error handling to unblock - needs further investigation!
2024-03-26 00:49:54 -04:00
Public
Cleanup pass on Bink Audio decoder - avoid creating buffers since the common case can decode directly to the output without any intermediaries. For a typical stereo sound, this saves around 15kb of memory per sound. ~30kb for 7.1.
2024-03-25 16:55:19 -04:00
BinkAudioDecoder.Build.cs
Submitting new bink decoder libs to pick up the radfft init race condition fixed a while back for the encoder libs.
2024-02-08 18:57:17 -05:00
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