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UnrealEngineUWP
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15c19ac74384ded279b60ce519749cb684020113
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
BuildGraph
History
zousar shaker
0f588550b3
Automation support for using an HTTP2-only endpoint when publishing snapshots to the cloud. Also ensured that the snapshot descriptor can refer to an alternate endpoint that isn't HTTP2-only so that you can publish to one endpoint, but still leave the descriptor referring to another.
...
[CL 32496238 by zousar shaker in 5.4 branch]
2024-03-26 00:31:55 -04:00
..
Properties
…
Scripts
Linux: Fix IsVanilla check by implementing EnumerateLauncherEngineInstallations for Linux
2023-09-08 12:55:33 -04:00
Tasks
Automation support for using an HTTP2-only endpoint when publishing snapshots to the cloud. Also ensured that the snapshot descriptor can refer to an alternate endpoint that isn't HTTP2-only so that you can publish to one endpoint, but still leave the descriptor referring to another.
2024-03-26 00:31:55 -04:00
BgCondition.cs
…
BgGraphBuilder.cs
…
BgNodeExecutor.cs
…
BgSchema.cs
Horde: Merge latest code from Main.
2024-02-03 11:45:07 -05:00
BgScriptNode.cs
…
BgScriptReader.cs
Horde: Bulk merge from Main.
2024-02-21 08:07:21 -05:00
BgScriptWriter.cs
…
BgTask.cs
…
BuildGraph.Automation.csproj
Update System.Drawing.Common to 4.7.3
2023-12-12 17:25:50 -05:00
BuildGraph.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
JobContext.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
Task.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
TempStorage.cs
PR
#11018
: BuildGraph: Create LogPath directory before writing to directory. (prevents System.IO.DirectoryNotFoundException)
2023-12-01 10:40:10 -05:00